Web Warriors and Avengers Unite! Responsibility Like No Other!






Dear Reader,


Welcome to this installment of Friendly Neighborhood Web Warrior, and boy do I have a doozie for you! Today I will be going over a fun  Web Warriors list featuring a contingent of Avengers to assist our web spinning heroes into battle!


Characters


Spider-Man (Miles Morales)

Amazing Spider-Man (Peter Parker)

Ghost Spider

Black Cat

Venom

Toad

Captain America (Steve Rogers)

The Hulk

Ironman

Spider-Woman


Team Tactics Cards


Avengers Assemble

All Webbed Up

Brace for Impact (Restricted)

Aunt May’s Wheat Cakes

Lethal Protector

Spider-Tracker

Patch Up

Face Me

Fall Back

Mission Objective


Crisis Cards

Extracts


Paranoia Pummels Populace (16)

Spider-Infected Invade Manhattan (17)

Deadly Legacy Virus Cured? (19)


Secures


Super-Powered Scoundrels Form Sinister Syndicate! (20)

Infinity Formula Goes Missing! (17)

Riots Spark Over Extremis 3.0 (17)


One thing you may note is that I have a lot of 17 in my list. Like, an extreme amount of 17. Some may even say it is an excessive amount of 17 threat scenarios. However, I find that in list building I like to limit how many variables I have coming down the pipe, and by having 83% of my list sticking at the 17 threat limit, it gives me more control in planning for the actual game before it even begins as to what I will do if I lose the initial dice toss. I also find that this point limit allows for a flexible team that I can easily swap different players in and out to better meet my needs on the board.


The focus of this list is to leverage the control elements of Web Warriors with the offensive power and flexibility of The Avengers. It is a list that requires you to anticipate and adapt to your opposition, but when done correctly it works very well. However, the true power of the list is bringing in two of the best leaders in the game that provide value and force multiplication through free rerolls or power reduction.




Unit Break Down



As we do the unit breakdown, I am going to focus more on what the units can do in their opposite affiliation rather than their home affiliation. Most of these characters have been out for a long time and I think that recapping those points may make this a bit counterproductive.


Spider-Man (Miles Morales)



Miles is needed for leadership, but he also plays into our Extract gameplan very well. Miles is a highly mobile displacement unit that shines on both fronts by having 1 power web swings under Steve (which better fuels his spender to force your enemy to drop their extracts) or by providing squad-wide defensive and possible offensive buffs through Great Responsibility. More importantly, Miles is more likely to get his throw off every turn while swinging around the map. Under Steve, Miles becomes a good hard-hitting hit and run model that forces your opponent to pay attention to where he is every turn as he is now essentially rocking a R6 threat range every round.


The Amazing Spider-Man (Peter Parker)

 


Amazing Spider-Man, or Big Pete as I like to call him, is one of the best tanks in the game. I would even go so far as to say he is the best tank under Miles. His amount of mobility and reroll capability make him truly shine and he can be a terrifying presence on the field when played correctly. Sadly, with the makeup of the current list, I would not utilize him as a leader. I would, however, always play him on Montesi if you can and cubes if you have decided to use your WW as your faction for the game. Big


Pete’s ability to steal middle points and get away freely is massive and can completely sway the momentum of a game on turn 1. Working with Mile’s leadership, he is able to not only reroll skulls and an additional dice, but he can now make your opponent's reroll an attack dice as well after you see what they’ve rolled. It’s an amazing (get it) ability to keep your models alive even longer and will continuously frustrate your opponent as most triggers stop going off and you only take a trickle of damage from all the re-rolls coming in.


Playing him under Steve also gives you access to 1 power Web Swings, which now gives you a R6 7 dice attack with the potential to continue to move Big Pete around the map. If you truly need to create space for Big Pete you always know that you will have 2 long moves and a R3 to evacuate him as an Extract carrier or as an emergency Secure holder.


Ghost Spider

 



If you haven’t played Ghost Spider then you haven’t truly lived as a control player in MCP. With her ability to potentially displace up to 7 characters in a turn (2 with Impact Webbing, and 5 with her push) Gwen is a force to be reckoned with in the right hands. She misses out on Spider-Sense, but she is capable of pulling her teammates out of danger and has some of the best mobility in the game with her ability to move, strike and move on her Spider Technique attack. I find that my Gwen usually goes last in order to pull people off of points. She also works well under Steve, as she is able to do a push on every turn as her ability now costs 1 or she can save a character every turn for 1.


Venom

 


Venom is a beast wherever he goes and fits in both leaderships very well. Under Miles it gives him the rerolls he needs and he is an offensive unit that consistently knows how much damage he is going to be able to put out as he prevents modification of dice in the opponent’s defense rolls. Web Warriors often find themselves lacking damage output, and Venom brings that along with tanky stats in spades. He is also no slouch when it comes to control. He has an upgunned, but not upcosted, version of Gwen’s push and he sports a size 3 terrain or character throw which allows him plenty of control options while dishing out damage and bleeds.


Under Steve, Venom loses some of his defensive tech that he has under Miles and comes back as a mobile counter attack or push unit. Steve gives Venom access to So Many Snacks earlier and makes getting off the So Many Snacks > We Are Venom combo off much easier. Venom’s control elements are thrown into hyper drive as well, creating medium pushes every turn which allows him to more easily drag and drop his enemies across the board.


Black Cat

 


There isn’t much to say here that you probably don’t know about Felicia Hardy. She is one of the best units in the game with her auto-stagger R3 attack with the possibility of getting a move and her ability to steal objectives from the opposition. Under Miles she disrupts the battlefield exceptionally well and keeps Web Warriors alive throughout the game by robbing your opponents of activations. I find I don’t steal objectives as much with Felicia unless I am swimming in power for some reason.


Under Steve though, Black Cat becomes a stealing master as she is now able to place within R2 for 1 or steal for 2. If you can get within 1 of an opponent and have 4 power, she is going to be exceptionally hard to catch and take out. If you do catch her, she now potentially can hit you with a stagger and keep running away. I find Felicia, either under Miles or Steve, is one of the stars on my team and is one of the first units my opponent targets early, which allows other models some additional breathing room to do their thing.


Toad 

 



I treat Toad like an unofficial Web Warrior and Avenger to be honest. He works so well for both game plans it's almost ludicrous. He picks up extracts easily with his additional range and runs very well under Web Warrior leadership while being somehow even faster under Steve with cheap hops and slippery. There isn’t much to say about Mortimer. He is a simple extract carrier that is highly mobile and fits into the control aspect of our game plan for this list by consistently moving and forcing your opponents to chase him. But, most importantly, he is more able to Finders Keeps on Legacy Virus extract games as it now costs him 1 power, allowing him to always have it online and ready.


Captain America (Steve Rogers)



Captain America has one of those spreads that is fairly deceptive at first glance. He is a defensive all rounder who only gets better on his backside and has varied threat ranges in his strike and shield throw. What I really like about Steve is that he can slot into Web Warriors fairly easily Body Guarding models like Gwen or Cat who may need the additional love while also playing into the control game with 2 power throws from Shield Slam and potential pushes with Strike. In addition, he generates power fairly easily by having a guaranteed 2 power generation a turn in Shield Throw, which goes up to 4 power if you are able to hit those sweet sweet Ricochets. Getting the re-roll on his defenses only pushes Steve higher as one of the most durable characters in the game against ⅔ of the attacks in the game as he now is able to reroll a dice, which only becomes more prominent on his backside (62.5% chance of success on his injured side with a potential 2 additional dice and a reroll makes for one hard to shift American Hero).


The Incredible Hulk


While Hulk for me is mainly an Avengers inclusion, he does have some play in Web Warriors as well with his pushes and throws along with Stagger from his spender. Hulk also has a re-roll any defensive tech that allows him to be even more durable with the Web Warrior re-roll. I would mainly include him if you see another heavy hitter such as Malekith, Magneto, or another Hulk across the board so you can stomp them out quickly and go on with your day.


Ironman 



Ironman is here to hold points and chew bubble gum, and he is all out of gum. While this list is missing out on gems such as Helios Laser and Ricochet Blast, Ironman holds down the Web Warriors lines with controlling any size character with Repulsor Blasts by pushing them off of the point while holding his own with solid defenses and built in damage reduction accompanied by Web Warriors re-roll. He is hard to take down and makes a fine addition to the control focused list building that I have tried to put forward.


Spider-Woman







Jessica is our bridge between the two lists as she is both a Web Warrior and an Avenger (Miles and Peter both cry about this btw since Miles is a driving force in Civil War 2 if I remember right and Peter literally has lived in Avengers tower, but I ain’t salty). Jessica is fantastic in both lists and allows for a build that we will cover below. Web Warriors make her and her martial arts better while Captain America allows her more mobility than she already has and better interrogates.


Other Characters to Consider:



Black Panther - The OG honorary Web Warrior. With an extract, Black Panther is able to reroll any of his attack dice for the attack, including Skulls under Miles. In addition, he counts Blanks for Physical and Energy attacks and is a long mover with auto-push on his builder.


Captain America (Sam Wilson) - He has long-range pushes with his shield and can help with the mobility of his team while moving long himself. He also opens up a third leadership opportunity that gives Web Warriors or Avengers characters more movement and healing.


Doctor Voodoo - This list suffers from limited coverage in attacking types and Voodoo helps with this. He also can take objectives from opponents and make them unable to hold secures. In addition, he boasts energy sapping, burning, and a throw.


Ms. Marvel - Ms. Marvel plays well into Web Warriors’ gameplan and also brings in the A Better Tomorrow card with Miles, which makes Miles run stupidly far in one turn to get him out of potential danger if you misplay or to get the most out of an Embiggen turn.



Initial Builds



The Heist - The core of The Heist is simple: Miles Morales, Spider-Woman, and Black Cat. All three characters are a nightmare for Extracts and ruin people’s day, especially when you consider this core is only 10 points and this works especially well for Legacy Virus. You can easily transition into a 17 point Avengers list with Steve Rogers and Ironman.


Control the Middle - The core of Control the Middle is Captain America, Ironman, and Hulk. This is a 13 point core that will allow you to easily add Venom at 17 for drain tanking E secures and adding even more control elements to your already heavy hitting arsenal.


Speed McFast - The core for Speed McFast is ASM, Gwen, Black Cat, and Spider-Woman. That is 15 points (you can always par down of course) of long movers who can slow someone with Big Pete’s leadership and run away. ASM also has the ability on some maps to just steal center objectives and run away to safety, frustrating slower opponents who not only have to catch up to him but also have to deal with his amazing defenses.


Pulled Around - Captain America, Iron Man, Spider-Woman. You will want to include Ghost Spider and Venom at 18 to make your opponent’s ability to stay on points exceptionally difficult as you will always have the ability to push opponents off of their points. Gwen’s ability to have a potential of 7 pushes in a single turn (not likely, but we all have dreams) isn’t truly affected by Steve’s leadership, but you are more able to get more pushes than normal with her.


Closing
 

Is it competitive? No idea. I have had some good success with the list though when I first made it. Is it fun?Yes. Yes it is. While the builds provided above do not fully encapsulate the full extent of the capabilities of the list, it is a good starting point to work with. The nice thing about this list is that since the Avengers is such a wide spanning roster, you can easily make changes to better suit your play style. Web Warriors can have people like ASM changed out for another Avenger or you can switch Hulk out for another body guard. I hope you all liked the idea and that you are having a great day.


Till next time Webslingers.


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